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The Afterworld a Guide to the Worlds Beyond Death

Methuseleh, Jeremiah
The Afterworld a Guide to the Worlds Beyond Death
What happens when you die? A question of pemanent interest to all who live. But what about those who live only in our imaginations? This is a game supplement intended to provide continuing adventures for dead Player Characters in any game system or setting. Intended as a universal aid to all games, The Afterworld is unbounded by reason, a vast, dark realm of unhindered imagination.

CHF 25.90

Unquenchable Will of Wolves - Encounter Book 1

Methuseleh, Jeremiah
Unquenchable Will of Wolves - Encounter Book 1
Players entering the North via the Will of Wolves campaign will need people & creatures to interact with - that's what this book does. Because the campaign setting itself is rather big the sections have been broken up into more digestible pieces and these run more or less from the southernmost edge of the map to the northernmost edge of the campaign setting. This book & the accompanying adventures are presented to get players started in the se...

CHF 92.00

BLUE BK

Methuseleh, Jeremiah
BLUE BK
Have you ever wanted to summon up space-demons from the moon? Well, now you can. The Blue Book gives you all the information you will need to formulate your own spellbook - your own summoned minions and your own QLPTH from which to command demon armies. Not for those who do not dare blasphemy in pursuit of Power - the Blue Book includes 5 Monster Templates & 8 New Demons - for your reckless wizard to summon.

CHF 27.90

Tombs of the Adamant Colossi Adventure 1 - Tomb of the 5t...

Methuseleh, Jeremiah
Tombs of the Adamant Colossi Adventure 1 - Tomb of the 5th Colossus
Welcome to the Game of the North - the Tomb of the Fifth Colossus is a module intended to introduce the system and the rudiments of the broader setting called The North. Each Referee and each player in the North will create their own narrative, their own adventures. This module is intended to give insights on how to run the game and how to play the game while providing a setting, an adventure characters, gear & backgrounds for ease of play. If...

CHF 65.00

GURU PAKLAS CURATIVE NOSTRUMS

Methuseleh, Jeremiah
GURU PAKLAS CURATIVE NOSTRUMS
Healing magic - the spells of curing - these are the most benign, beloved & valuable spells in any number of worlds. Where pain & suffering exist a wizard can make their name, their fortune & their reputation all with a few curative tricks - Guru Pakla's Book of Curative Nostrums shows you how to make your own cures and gives examples of magical cures created through the application of specially prepared oils, plants & poultices.

CHF 27.90

YELLOW BK OF CURSES

Methuseleh, Jeremiah
YELLOW BK OF CURSES
Magicians & Wizards will always have recourse to hostile magic! Here is your guide to curses - both good & evil, mad & sane. The North is filled with threats only waiting to be cursed & harmed - The Yellow Book helps you harm them! Including a sample book of curses & liberally 'illustrated' with the outsider art of the magically gifted author.

CHF 27.90

ELF CHARACTER RECORD

Methuseleh, Jeremiah
ELF CHARACTER RECORD
Here is the first supplement for the Game of the North! A deluxe dossier for your elf character. Including more than a dozen full color character sheets as well as a dozen new tables to help you imagine an infinite variety of elf adventurers! This supplement also includes some background information on the races of the elves in the South as well as a new ability for elf adventurers.

CHF 22.90

The Game of the North Ludum Praecepta

Methuseleh, Jeremiah
The Game of the North Ludum Praecepta
The Public Domain meets the Old School Renaissance in a game for creators & storytellers. The Game of the North balances the theatricality of the table experience with the strategy of a wargame & the unbounded infinity of an art project. Specially formulated for players and referees who like to make their sessions special, their settings unique & their stories sublime the Game of the North has been conceived from top to bottom as a game for cr...

CHF 194.00

The Book of Ten Trillion Things

Methuseleh, Jeremiah
The Book of Ten Trillion Things
Why have a sword when you can have The Ominous Final Handmade Adamant Culling Sword? The Book of Ten Trillion Things is just that - a book containing a limitless supply of fully described, thoroughly articulated weapons, armor & tools - all the things an adventurer needs. The Book of Ten Trillion Things is a supplement for the Game of the North but its utility is quite broad - it is suitable as a supplement for any fantasy RPG. Get Cooler Gear...

CHF 46.90